Lately I've been thinking about pets. As the game advances and new spells and gear items are released, it becomes more and more necessary to have a pet with Spell Proof and Spritely. Heck, I've seen ice wizards with 60% defense in all schools along with high critical and block. It amazes me that some people spend so much time and money trying to get a perfect PvP pet. How to they get all of the gold required for all this hatching? Farming. They spend hours and hours farming Halfang just to get enough gold to hatch pets that
might have the talents they are looking for. Also, they probably spend mega snack pack after mega snack pack on a single pet, only to find that it gives health gift and spell-defying. By adding advanced pets to the game, Kingsisle created a huge market in itself.
Mega snack packs are, as I am absolutely sure of, one of the top selling crowns items. They can easily rocket a pet from baby to ancient in a minuscule amount of time. However, the chance of that pet getting the talents wanted is minute. It is so much more likely that they will have to farm all over again and hatch again just to get a new pet that might have the talents they are looking for. But, say, what if they wanted a specific pet? What if their PvP strategy required the card unique to the rain beetle? If they didn't get the rain beetle from the hatch, they would have to wait a long time just to hatch yet
again, not to mention farming.
I'm sure one would get very tired of all this. They would get angry and want to stop working on the pet altogether. If they did, they would probably do at least sightly worse at PvP, thus creating yet another ruined part of the game. If they didn't care for housing, crafting, or gardening, what else could they do? Raising another character just to have them collect dust doesn't sound like a good idea. Socializing requires your friends to be online, so they may just quit the game.
I might be overreacting to this idea, but advanced pets, though fun and creative, can make one despise the thought of more than one thing in the game.